FW Editor: What gave you the idea for AlchemX?
Matthias Breithaupt: I was playing a similar game on my iPod. Once I was done, I searched for alternatives for other platforms. Since there 90% of those games were for iPod/iPhone and none were open source, I decided to write my own.
FW Editor: How many elements can be discovered in AlchemX? Do you have any tips for those who want to find them all?
Matthias Breithaupt: The main difference between AlchemX and other similar games is that the number of elements can be easily increased. Very soon, I will open a module on the website giving everyone the option to suggest new combinations. The best way of finding all of them is to think out of the box. For example, some of the elements are based on puns.
FW Editor: Is AlchemX using any real chemistry laws or is all about fiction?
Matthias Breithaupt: Whenever there is real chemistry involved, we try to use the real laws. However, most of the elements are not that closely related to chemistry. This would only limit the number of possible combinations of any two of them.
FW Editor: Can you tell us more about your plans for the future? Are you planning to keep improving AlchemX or you intend to develop new applications?
Matthias Breithaupt: I will definitely continue working on AlchemX. There are many things that are still in need of improvement. The next big step is the database editor on our website. Later, it will be ported so that it can run on Android, Blackberry, other cell phones, and maybe even on any device with a web browser. Of course, I also have other projects that I am working on and others that I will be working on.
FW Editor: Are there any special requirements in order to use AlchemX?
Matthias Breithaupt: Not really. Currently, you only need a computer which is able to run Java applications, lots of time, and some creativity.
FW Editor: How would you characterize AlchemX?
Matthias Breithaupt: AlchemX is a fun game. You can decide when to play it and how to play it.
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