FW Editor: Can you tell us a few words about ourLivez?
John Gordon: ourLivez is a small mobile app development studio based in Alameda, California. For now we're focused on iOS development, but we're keeping an eye on other platforms too.
FW Editor: Is there any application you are working on at this moment? If yes, can you give us some
John Gordon: We are working on a new location based application that we think will be a little different from other offerings in the space, but we're keeping the details secret for now. We're also still working on a new version of our iNewz application (that had to be pulled from the store).
FW Editor: Torpedo Alley is an impressive game and we must agree that it has a unique concept. What inspired you the most in developing such a game?
John Gordon: Torpedo Alley was our first game. Most of our apps are for more serious uses, like our sbux card app for tracking your Starbucks card balance, but every once in a while we need to play too. Torpedo Alley is simple to play, but harder to master, but above all a bit of fun inspired by the kinds of games you find in a penny arcade.
FW Editor: How many levels are in Torpedo Alley?
John Gordon: Essentially an infinite number. The early levels are more obvious as additional game elements are introduced; later levels become harder by adjusting the timing of the rotating elements, making it harder to time the torpedo launches correctly to destroy the target.
FW Editor: Is there any online ranking section for Torpedo Alley users?
John Gordon: Torpedo Alley integrates Open Feint for online leaderboards, as well as a number of achievements.
FW Editor: Do you plan to add more game modes (beside single player and two players)? For example something similar with a
John Gordon: We're not planning to add any more modes to Torpedo Alley, but we have a couple of ideas for other fun little games for the future.
About this interview
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